The client is a US-based online gaming company, highly reputed for their desktop games, and has captured a large scale of users following their games. The game company had spread their wings in-game areas like mobile games, static games, educational games, flash games however they were trying their first release of multimedia-rich games with multiple characters where players can play these games online without downloading installers to their computers. They were looking for a test partner to operate in a dual shore model to do the needful for testing the project.
The client had a multiplayer game with each commando being a real-time user. There were high levels of application complexity with multiple scenarios to tackle. Complex Multimedia screens to be tested for a high level of GUI concepts. There were 3 different Game engines involved based on the target selection and the pattern of the fight selected. All these games had to be rigorously tested along with the message parsing between the game engine and the web client. The client was looking for a test partner to operate the dual shore model.
Ensured the timely delivery, escalation of any major findings, and overall quality of this game releases
Understood the Game rules in the best way possible
Traveled to the test center for better understanding
Planned the complete testing phase along with releases
The communication and reporting channel was established for better collaboration
Generated more than 100% Value on Investment
Gameplay, usability, help files and guide to pathways were improved by more than 70%
The dual-shore model helped the client in saving major of their crucial time during the tight deadlines
Improved performance of the gameplay by 60%, also suggested future hardware bottlenecks led to an effective budget for the future
Extensive compatibility tests helped in gaining clients across the globe
On-time releases via effective test planning helped clients in leaping ahead from the competitor games